Auto listing

Auto list players. Never at a loss.

Switch it on and every card it buys goes straight back on the market at your price. Leave it off and cards just sit in Unassigned for you to deal with. Either way, a price that could lose you coins stops the run.

Buy, list, repeat. Hands off.

Listing is one optional setting. Off by default, on when you want it.

1. Choose your prices

Give it a start price and a Buy Now price. As you type, it tells you in coins whether those prices are safe for the most it can pay.

2. Choose how long

One hour for quick flips, up to three days for cards you can wait on. Every card it buys is listed the moment it lands.

3. Let it clear up

It clears sold cards every few listings, banking your coins and freeing transfer list slots so a long run keeps going.

Set up

Two prices. One rule.

Set the start and Buy Now price once and it uses them for every card, with a live check underneath telling you what you would make.

  • Start price, Buy Now price and listing length
  • Clears sold cards on a schedule you set
  • Prices lock while a run is going
  • Every listing shown in the panel and sent to Discord
See every feature →
Cards listed automatically: Dali bought for 1,600 and listed at 2,600, Rashford 11,500 to 15,000, each with the profit after EA tax

The rule: it can never sell at a loss

Selling a card for less than you paid is the easiest way to lose coins in Ultimate Team, and it usually happens by accident: you set a listing price, forget that EA takes 5% of every sale, and the maths quietly works against you. FC AutoBuyer treats that as something the software should make impossible, not something you should have to remember.

Four checks stand between you and a bad listing:

  1. It refuses to start. Before a run, it works out the most it could pay for a card and compares that to your listing prices after tax. If either one falls short, Start shows you the exact price you need instead.
  2. The start price counts too. A card can sell at its starting bid, so that price is held to the same standard as the Buy Now price.
  3. Every card is checked again. At the moment of listing it compares your prices to what that card actually cost. Change a setting mid-run and it still will not list at a loss.
  4. A card it cannot list safely is left alone. It stays in your Unassigned pile and the panel tells you why.

The 5% that catches people out

EA takes 5% of every sale on the transfer market, so a card that sells for 12,000 pays you 11,400. Buy at 10,000 and sell at 10,500 and you have lost coins, even though the numbers look like a profit. Work yours out with the EA tax calculator, or read the tax explained in full.

Pricing what you list

Safe is not the same as sellable. A price nobody will pay just means your card sits there until the listing ends, so check what the card is actually going for first: our guide to price checking players covers how, and the transfer market trading guide covers when to sell.

Listing works alongside auto buying: the sniper finds the card, the lister puts it straight back up at your price. Buy a key to try both.

Bought low. Listed higher.

These were listed automatically, at prices set before the run started. Listing is optional: plenty of people leave it off and sell by hand.

89CAMMessi 89 CAM card sniped by FC AutoBuyer

Messi

Gold rare · Inter Miami

Bought
62,000coins
Sold
99,000coins

+32,050

91RWLamine Yamal 91 RW card sniped by FC AutoBuyer

Lamine Yamal

Team of the Week · Barcelona

Bought
510,000coins
Sold
640,000coins

+98,000

89LWDumornay 89 LW card sniped by FC AutoBuyer

Dumornay

Team of the Week · Lyon

Bought
74,000coins
Sold
96,000coins

+17,200

Prices are examples from the first weeks of EA FC 27, after EA's 5% tax. What you make depends on the market and your filters.

More of what it does

Every part of FC AutoBuyer, explained on its own page.

Auto buy players

Set a filter and a price; it buys matching cards the moment they list.

Auto buy players →

Safety limits

Hard spending limits, pacing and an auto-stop on trouble.

Safety limits →

Run history

Every run recorded: speed, buys, misses and why it stopped.

Run history →

Common questions

No. Before a run starts it works out the most it could possibly pay for a card and refuses to start if either listing price could pay back less than that after EA's 5% tax. Every card is checked again at the moment of listing, against what that card actually cost.

Because a card can sell at its starting bid. If nobody bids higher, the first bidder wins it at the start price, so a low start price is a real risk. FC AutoBuyer holds the start price to the same rule as the Buy Now price.

You choose: one hour, three, six, twelve, twenty-four hours or three days. One hour suits fast flips, longer listings suit cards you are happy to wait on.

They stay in your Unassigned pile, untouched, and the extension tells you why. Nothing is ever sold at a loss to get rid of it.

Yes. It clears sold cards every few listings, which banks your coins and frees up slots on your transfer list. The list holds 100 cards, so this keeps a long run from stalling.