Key takeaways
- EA takes 5% of the final sale price when a card sells on the transfer market. Buying is not taxed.
- Break-even sell price = buy price ÷ 0.95, which is roughly 5.3% above what you paid.
- Profit after tax = sell price × 0.95 − buy price.
- Round your break-even up to the next valid price step, then add the margin you actually want.
The EA FC transfer market tax is the single most important number in Ultimate Team trading, and the one beginners most often forget. Every time a card sells, EA keeps 5% of the price. That means selling for more than you paid is not the same as making a profit.
This guide explains how the 5% EA tax works, gives you two simple formulas, and walks through worked examples at different price levels. The numbers are illustrative examples to show the maths, not predictions of what any card will sell for.
What is the EA tax?
The EA tax is a 5% cut EA takes from every completed sale on the Ultimate Team transfer market. It has been part of the mode since the FIFA Ultimate Team days, and it carried over when the series became EA SPORTS FC in 2023. If you learned to trade on FUT in FIFA, the rule is exactly the same in FC 27.
A few details are worth being clear about:
- The seller pays it. When you buy a card, you pay the full price and nothing more. The tax comes out of what the seller receives.
- It's taken from the final price. Whether the auction ends on a bid or someone pays Buy Now, 5% of the price the card actually sold for is removed.
- Unsold cards aren't taxed. If a listing expires, nothing is taken. You can relist and only pay when it sells.
- Quick selling is different. Quick selling a card to the game gives you a fixed, usually much lower, amount and doesn't go through the market.
The tax acts as a coin sink, removing coins from the Ultimate Team economy over time. For you as a trader, it simply means every flip has to clear a hurdle before it earns anything. If you are new to trading in general, start with our transfer market trading guide and come back here for the numbers.
Profit after tax: the two formulas
You only need two formulas to handle the EA tax on any trade.
1. Break-even sell price
Break-even sell price = buy price ÷ 0.95
This is the lowest price you can sell for without losing coins. Dividing by 0.95 is the same as adding about 5.26%, so a quick mental shortcut is to add a little over 5% to your buy price.
2. Profit after tax
Profit = sell price × 0.95 − buy price
Multiply the sell price by 0.95 to get what actually lands in your club, then subtract what you paid. If the answer is negative, the trade lost coins.
Here's the trap in action. Say you buy a card for 10,000 coins and list it at 10,500. It looks like 500 profit, but 10,500 × 0.95 = 9,975. After tax you've lost 25 coins. You needed at least 10,526 just to break even, and because of price steps, which we cover below, the lowest price that actually clears it is 10,750. Or skip the maths: our EA tax calculator works it out for any card.
Worked examples: break-even and profit
The table below applies both formulas at different price levels. For each buy price it shows the exact break-even, the lowest valid listing price that clears it, and an example sale with the tax and profit worked out. All figures are illustrative.
| Buy price | Exact break-even (÷ 0.95) | Lowest valid price above break-even | Example sell price | EA tax (5%) | You receive | Profit after tax |
|---|---|---|---|---|---|---|
| 950 | 1,000 | 1,000 | 1,100 | 55 | 1,045 | +95 |
| 4,800 | 5,052.63 | 5,100 | 5,300 | 265 | 5,035 | +235 |
| 10,000 | 10,526.32 | 10,750 | 11,000 | 550 | 10,450 | +450 |
| 24,500 | 25,789.47 | 26,000 | 27,000 | 1,350 | 25,650 | +1,150 |
| 48,000 | 50,526.32 | 51,000 | 52,000 | 2,600 | 49,400 | +1,400 |
| 95,000 | 100,000 | 100,000 | 105,000 | 5,250 | 99,750 | +4,750 |
Two things stand out. First, the tax grows with the price: on a 105,000-coin sale EA keeps 5,250 coins, so small percentage margins on expensive cards still need big absolute gaps. Second, look at the 48,000 row. A sell price of 50,000 feels like a comfortable 2,000-coin markup, but it is actually below break-even, because 50,000 × 0.95 = 47,500.
Working backwards from a target profit
You can also start with the profit you want and work out the sell price you need:
Target sell price = (buy price + target profit) ÷ 0.95
Say you buy a card for 20,000 coins and want at least 2,000 profit. (20,000 + 2,000) ÷ 0.95 = 23,157.89. Round up to a valid price such as 23,500, and you'd receive 22,325, a profit of 2,325.
Price steps and rounding up
The transfer market doesn't let you list at any number you like. Prices move in fixed steps that get bigger as cards get more expensive:
| Price range (coins) | Step size | Valid examples |
|---|---|---|
| 150 to 1,000 | 50 | 850, 900, 950 |
| 1,000 to 10,000 | 100 | 5,100, 8,700 |
| 10,000 to 50,000 | 250 | 10,750, 12,250 |
| 50,000 to 100,000 | 500 | 51,000, 95,500 |
| Over 100,000 | 1,000 | 105,000, 250,000 |
Because your exact break-even rarely lands on a valid step, always round up to the next one. Rounding down, even by a single step, can turn a break-even trade into a small loss. In the 10,000 example, 10,500 is the nearest step below 10,526 and loses coins; 10,750 is the first step that doesn't.
Steps also matter when you're competing with other sellers. Listing one step below the cheapest similar card is a common way to sell faster, but only do it when that price still clears your break-even.
Common EA tax mistakes
- Comparing buy and sell prices directly. Always compare your buy price with what you receive after tax, not the listing price.
- Forgetting tax on small flips. Buying at 900 and selling at 950 looks like a win, but you receive 902.5 before any rounding, so it's barely break-even at best. Tight margins on cheap cards rarely survive the tax.
- Undercutting below break-even. When a card isn't selling, it's tempting to keep dropping the price. Know the going rate before you start.
- Buying on hope. If the current selling price is less than 5.3% above what you'd pay, there's no room for profit unless the price rises.
- Trusting a single price. Price tools such as FUTBIN and FUT.GG are handy, but check live listings too before deciding what a card will sell for.
Building the tax into your trading
The simplest habit is to work out your maximum buy price from the sell price, not the other way round. If you're confident a card sells for 11,000, then 11,000 × 0.95 = 10,450 is the most you can pay to break even. Take your target profit off that, and you have your Max Buy Now, ready to drop into your autobuyer filter settings.
That makes research the foundation of every trade. Our guide on how to price check players shows how to find a realistic sell price, and best time to buy and sell covers when those prices tend to be higher or lower. For cheaper cards, where the tax eats small margins fast, SBC fodder trading explains why volume and timing matter.
Using an EA FC autobuyer doesn't change the maths. It won't list or sell for you, and every card it buys still pays the 5% tax when you sell it. It just means the Max Buy Now you worked out is applied on every search.
FAQs
EA takes 5% of the final sale price whenever a card sells on the EA FC transfer market. The seller pays it, and buying a card is not taxed.
Divide your buy price by 0.95. For example, a card bought for 10,000 coins needs to sell for at least 10,526, so the lowest valid listing price that breaks even is 10,750.
Multiply the sell price by 0.95 and subtract what you paid. Selling for 11,000 after buying at 10,000 gives 10,450 minus 10,000, a profit of 450 coins.
No. The 5% is only taken when a card actually sells, so an expired listing costs nothing and you can relist it.



