Key takeaways
- French managers sit around 3,600 coins and can be sniped at 2,900.
- Shadows are 4,700, Hunters 4,000 and Anchors 4,200, as of 23 October 2026.
- Non-player items have no rating, position, club or chemistry to check. The price is the price.
- Supply is enormous and competition is thin, because everyone else is chasing players.
- Margins are small. This only works as volume, which is exactly what an autobuyer is for.
Why the boring stuff works
A player card has a rating, a position, a club, a league, a nation and possibly an applied chemistry style, and every one of those changes what it is worth. That is why player sniping needs you to know the market.
A Shadow is a Shadow. A French manager is a French manager. There is one price, everybody knows roughly what it is, and the only question is whether a given listing is under it.
Three things follow from that:
- You cannot misjudge the card. There is nothing to misjudge. No version confusion, no wondering whether this one has a style on it.
- Supply is huge. Every pack contains consumables. People open thousands of packs. The listings never dry up the way a specific player's do.
- Competition is thin. Watch any trading channel and count how many filters are pointed at managers. The answer is approximately none.
The trade-off is the margin. You are not making 50,000 on a Shadow. You are making a few hundred, many times over, which is a volume game and therefore a bot game.
Managers
Managers are bought constantly and sniped by almost nobody, and demand spikes every time a promo drops a card from an awkward league. That is the whole reason this one works.
French managers are sitting at about 3,600 coins, and they can be caught at 2,900 with a filter running. Here is that flip with the tax done properly, because EA takes 5% of the sale price, not of your profit.
| Step | Coins |
|---|---|
| Snipe a French manager | 2,900 |
| Sell at the going rate | 3,600 |
| EA takes 5% of 3,600 | 180 |
| You receive | 3,420 |
| Profit | 520 |
Around 500 a manager, on a card costing under 3,000 to buy. That is a filter you can run on a tiny balance, and the supply means it keeps catching.
Check the other nations and leagues before you settle on France. The prices move depending on what content just landed, and the one everybody needs this week is the one worth hunting.
Chemistry styles
Chemistry styles are the steadiest prices in the whole game, because demand never stops and the useful ones are always the same ones.
| Style | Going rate | Snipe under | You clear |
|---|---|---|---|
| Shadow | 4,700 | 3,900 | 565 |
| Hunter | 4,000 | 3,300 | 500 |
| Anchor | 4,200 | 3,500 | 490 |
Prices as of 23 October 2026. Consumables move with content drops, so check before you set a price rather than trusting this table in a month.
Eight hundred or so under the going rate is the shape of it. A Shadow sniped at 3,900 and sold at 4,700 returns 4,465 after tax, so you clear about 565 a time.
The useful thing about styles is that they are never out of season. A player card can fall out of the meta overnight. Nobody stops wanting Shadows.
Kits and badges
Most kits are worth nothing and always will be. A small number are worth a great deal, usually because they are rare, retro, or tied to a club people actually build around.
This is the one category here where you do need to do homework, because the gap between a worthless kit and a valuable one is not obvious from looking at it. Spend twenty minutes checking what the expensive ones currently go for, write down three or four, and filter for those specifically.
Done that way it is the same trade as the others: a known price, a filter under it, and almost nobody competing. Done without the homework it is just buying kits.
The filters to run
All of these are set the same way. In the Web App, search the transfer market for the item, set a Max Buy Now under the going rate, and let the autobuyer take anything that lands below it.
- Pick three or four items, not one. A manager, two styles and a kit. Supply on any single item comes and goes.
- Set the price with the tax already taken off. If a Shadow sells at 4,700 you receive 4,465, so buying at 4,500 loses you coins.
- Run one at a time and give it a proper window. These are thin markets. A filter needs a decent run to catch anything, so work through your list rather than chopping between them.
- List at the going rate, not under it. The margin is small enough that undercutting by 200 to shift something quickly gives away half of it.
Our filters guide covers the settings, and the EA tax calculator will do the sums for whatever price you find.
What to watch for
- Prices move. Every number here is from 23 October 2026. Check before you set a filter, not after.
- Content drops shift consumables. A promo that floods the market with defenders moves Shadows. Watch the drops.
- The transfer list fills. It holds 100. Consumables stack up fast when a filter is working, so switch on clearing sold items.
- Do not buy kits you have not price checked. Most of them are worth nothing.
- Margins are thin on purpose. If you are trying to make 50k from one flip, this is the wrong post. This is about making 500 coins four hundred times.
Which is the whole argument for automating it. Four hundred flips by hand is a week of your life. Set the filters, press start, and it happens while you do other things. One payment of £7.99 gets you a month, nothing renews, and every feature is on from the moment you activate.
FAQs
Yes, and almost nobody does. French managers sit at roughly 3,600 coins and can be caught at 2,900, which clears about 520 after EA's 5% tax. Demand is constant because managers fix squad chemistry.
Shadows are 4,700 and Hunters 4,000 as of 23 October 2026, with Anchors at 4,200. Consumable prices move with content drops, so check before you set a filter price.
Per item, barely: a few hundred coins. As volume it is one of the steadiest trades in the game, because supply is enormous, prices are stable and hardly anyone is competing for them.
Only the rare, retro and popular club ones, and you have to check current prices first. Most kits are worth nothing and always will be, so this is the one category here that needs homework.
There is no rating, position, club, league or applied chemistry style to assess. A Shadow is a Shadow. The only question is whether a listing is under the going rate.


